_Virtues ______________________________________________
Virtue recharge rates from the Virtues line is not reflected in a Virtue’s tool-tip. It works, but you won’t see the change if you mouse-over a Virtue.
Virtue of Resolve
When improved with Absolute Resolution the tool-tip indicates an erroneous healing number, showing a 97% increase instead of the correct 25%.
_Traits ______________________________________________
Monk’s Focus
It won’t activate if you use a merciful intervention and it didn't teleport you to an ally. It does activate if you successfully teleport to an ally.
Courageous Return
Only recharges Virtue of Courage when you rally killing an enemy while downed, it will not reset the cool-down if you rally via healing from other players.
Perfect Inscriptions
Displays a different behavior in the Mists than in PvE area, explanation here.
Makes the passive effects of signets disappear from the tool-tips on the skills.
Vengeful
Tool-tip doesn't reflect retaliation increase.
Renewed Justice
Several users report that it may fail to renew itself upon dealing the finishing blow on a foe.
Pure of Voice
Does not work properly with Hold the Line! or Save Yourselves!, the shouts will fail to remove the condition almost always and will never give you the opposite boon.
Battle Presence
If you have increased boon duration party members affected will show several immune messages popping out, several ticks won’t heal because of this.
Power of the Virtuous
Icon is wrong and its showing an engineer symbol instead.
Right-Hand Strength
The 15% extra crit while using a 1 hander weapon is not reflected on the character panel. Currently unknown if it is actually working or not since it may only affect the main hand and not your offhand, and that could be the reason its not reflected on your stats.
Strength in Numbers
The 30 extra toughness is not reflected on the character panel nor allies stats. Currently unknown if it is actually working or not.
Resolute Healer
The Shield of Absorption generated by this trait does not push back enemies.
_Greatsword ______________________________________________
Leap of Faith
May miss its target if it is on a lower elevation than the guardian.
_Hammer ______________________________________________
Symbol of Protection
Skill description and tooltip indicate that it should deal damage X4 times, it only deals 3 tics of damage while using.
Has a tendency of forming itself a floor below the guardian in terrains with several layers like the Orr ship.
The symbol may fail to form if there are several fields around the guardian, most noticeably in the Orr events where there is many people.
Ring of Warding
Enemies may exit the ring without stability if timing their jumps or dodges correctly.
Cancels the knockdown animation from enemies affected by banish.
_Staff ______________________________________________
Orb of Light
The orb may rarely get stuck in the terrain prompting you to detonate it and never expiring due natural timer. (Will remain stuck until the player detonates it).
Symbol of Swiftness
Will not add its swiftness duration on top of another different swiftness source. May also completely fail to apply Swiftness when going through the symbol.
Line of Warding
Enemies may pass through the line without stability if timing their jumps or dodges correctly.
Cancels the knockdown animation from enemies affected by banish.
_Sword ______________________________________________
Flashing Blade
The teleport component may put you inside the terrain unable to move afterwards, may sometimes fail to teleport to a target that should be able to like on a ledge.
Sword Wave
Using a skill with cast time sometimes cancel Sword Wave (no damage) even if the animation is complete and the 3 blue blades hit the enemy.
_Shield ______________________________________________
Shield of Absortion
Leaving this skill in auto cast mode will cause the shield to display the dome animation forever until the player inputs a command. The dome itself will not keep negating ranged attacks past its normal intended duration.
Users report issues detonating the shield sometimes, I noticed that it happens often if you try to detonate too quickly.
_Mace ______________________________________________
Protector’s Strike
The blocking component will consume itself and other sources at the same time, like Aegis or Shield of Wrath stacks.
The skill will fail to block any attack from enemies that were not previously aggressive towards the player, meaning that if you preemptively cast the skill, move into aggro range and the mob hits you, it will not block any attack.
_Utility Skills ______________________________________________
Hammer of Wisdom
The push-back mechanic pushes enemies through Line of Warding and Ring of Warding.
Purging Flames
Will only remove 1 condition when you enter the ring.
Hold the Line!
Bugged with the trait Pure of Voice. Will randomly fail to remove a condition and will never give you the opposite boon.
It is missing its audio component on several races/genders like Charr and Sylvari.
Save Yourselves!
Bugged with the trait Pure of Voice. Will randomly fail to remove a condition and will never give you the opposite boon.
Merciful Intervention
May prioritize a minion, pet or npc instead of a player.
_Elite Skills ______________________________________________
Renewed Focus
The tooltip won’t display the duration if the trait Elite Focus is selected.
Sometimes it may start the animation and not offering any protection for the 3 seconds, if you move the spell will not go on cooldown and you can cast it again.
_Other really important bugs ______________________________________________
All Shouts and AoE effects like Light of Deliverance or Empower, and Signet of Mercy among others will prioritize targets depending on how close they are to the Guardian instead of Party members, resulting in several buffs and heals wasted on necromancer and ranger pets, illusions and Npcs around the area. Full explanation in this post.
Exploitable The trait Consecrated Ground will reset the cooldown on consecrations when selected, meaning that you could cast a sanctuary, open the trait menu, select Consecrated ground and cast another sanctuary immediately. Basically there are 2 versions of the same skill, 1 ground targeted and one on the guardian, and the trait swaps the skills on your bar, each with its own individual cooldown.
_General Issues ______________________________________________
Rune of Earth & Rune of the Grove
The 2 set bonus to increase protection duration is not reflected on skill tooltips, the bonus duration is correctly applied though. It may be a generalized issue with specific boons getting increased not being displayed on the tooltips.
Signet of Mercy
The tooltip is ambiguous, should indicate it rallies downed players, not revives, as it does not revive a defeated player.
_Unsure ______________________________________________
Signet of Mercy
Fails to rally a downed player while poisoned if very low hp, user reported it brought him to 70% instead so maybe the poison cut the healing and it did not heal enough to rally?
Shield of Absortion
does not absorb cannonballs, is it supposed to absorb those kind of projectiles too? ( like trebuche’s or cannon projectiles)
Orb of Light
Several users report that this spell tends to shoot at random directions and several issues detonating the orb, or that it tends to crash onto any kind of non flat terrains.
Auto Attacks chains won’t start by themselves on enemies being hit by symbols, for example symbol of wrath without the player activating the auto attack chain by himself before the symbol is cast, is this intended or bug?, if the enemy is being auto attacked and then the aoe field is laid down the auto attacks will continue normally.
Are guardian shouts supposed to be heard by other players like the warrior ones? because currently it is not possible to hear other guardians shouting sound.
Virtue recharge rates from the Virtues line is not reflected in a Virtue’s tool-tip. It works, but you won’t see the change if you mouse-over a Virtue.
Virtue of Resolve
When improved with Absolute Resolution the tool-tip indicates an erroneous healing number, showing a 97% increase instead of the correct 25%.
_Traits ______________________________________________
Monk’s Focus
It won’t activate if you use a merciful intervention and it didn't teleport you to an ally. It does activate if you successfully teleport to an ally.
Courageous Return
Only recharges Virtue of Courage when you rally killing an enemy while downed, it will not reset the cool-down if you rally via healing from other players.
Perfect Inscriptions
Displays a different behavior in the Mists than in PvE area, explanation here.
Makes the passive effects of signets disappear from the tool-tips on the skills.
Vengeful
Tool-tip doesn't reflect retaliation increase.
Renewed Justice
Several users report that it may fail to renew itself upon dealing the finishing blow on a foe.
Pure of Voice
Does not work properly with Hold the Line! or Save Yourselves!, the shouts will fail to remove the condition almost always and will never give you the opposite boon.
Battle Presence
If you have increased boon duration party members affected will show several immune messages popping out, several ticks won’t heal because of this.
Power of the Virtuous
Icon is wrong and its showing an engineer symbol instead.
Right-Hand Strength
The 15% extra crit while using a 1 hander weapon is not reflected on the character panel. Currently unknown if it is actually working or not since it may only affect the main hand and not your offhand, and that could be the reason its not reflected on your stats.
Strength in Numbers
The 30 extra toughness is not reflected on the character panel nor allies stats. Currently unknown if it is actually working or not.
Resolute Healer
The Shield of Absorption generated by this trait does not push back enemies.
_Greatsword ______________________________________________
Leap of Faith
May miss its target if it is on a lower elevation than the guardian.
_Hammer ______________________________________________
Symbol of Protection
Skill description and tooltip indicate that it should deal damage X4 times, it only deals 3 tics of damage while using.
Has a tendency of forming itself a floor below the guardian in terrains with several layers like the Orr ship.
The symbol may fail to form if there are several fields around the guardian, most noticeably in the Orr events where there is many people.
Ring of Warding
Enemies may exit the ring without stability if timing their jumps or dodges correctly.
Cancels the knockdown animation from enemies affected by banish.
_Staff ______________________________________________
Orb of Light
The orb may rarely get stuck in the terrain prompting you to detonate it and never expiring due natural timer. (Will remain stuck until the player detonates it).
Symbol of Swiftness
Will not add its swiftness duration on top of another different swiftness source. May also completely fail to apply Swiftness when going through the symbol.
Line of Warding
Enemies may pass through the line without stability if timing their jumps or dodges correctly.
Cancels the knockdown animation from enemies affected by banish.
_Sword ______________________________________________
Flashing Blade
The teleport component may put you inside the terrain unable to move afterwards, may sometimes fail to teleport to a target that should be able to like on a ledge.
Sword Wave
Using a skill with cast time sometimes cancel Sword Wave (no damage) even if the animation is complete and the 3 blue blades hit the enemy.
_Shield ______________________________________________
Shield of Absortion
Leaving this skill in auto cast mode will cause the shield to display the dome animation forever until the player inputs a command. The dome itself will not keep negating ranged attacks past its normal intended duration.
Users report issues detonating the shield sometimes, I noticed that it happens often if you try to detonate too quickly.
_Mace ______________________________________________
Protector’s Strike
The blocking component will consume itself and other sources at the same time, like Aegis or Shield of Wrath stacks.
The skill will fail to block any attack from enemies that were not previously aggressive towards the player, meaning that if you preemptively cast the skill, move into aggro range and the mob hits you, it will not block any attack.
_Utility Skills ______________________________________________
Hammer of Wisdom
The push-back mechanic pushes enemies through Line of Warding and Ring of Warding.
Purging Flames
Will only remove 1 condition when you enter the ring.
Hold the Line!
Bugged with the trait Pure of Voice. Will randomly fail to remove a condition and will never give you the opposite boon.
It is missing its audio component on several races/genders like Charr and Sylvari.
Save Yourselves!
Bugged with the trait Pure of Voice. Will randomly fail to remove a condition and will never give you the opposite boon.
Merciful Intervention
May prioritize a minion, pet or npc instead of a player.
_Elite Skills ______________________________________________
Renewed Focus
The tooltip won’t display the duration if the trait Elite Focus is selected.
Sometimes it may start the animation and not offering any protection for the 3 seconds, if you move the spell will not go on cooldown and you can cast it again.
_Other really important bugs ______________________________________________
All Shouts and AoE effects like Light of Deliverance or Empower, and Signet of Mercy among others will prioritize targets depending on how close they are to the Guardian instead of Party members, resulting in several buffs and heals wasted on necromancer and ranger pets, illusions and Npcs around the area. Full explanation in this post.
Exploitable The trait Consecrated Ground will reset the cooldown on consecrations when selected, meaning that you could cast a sanctuary, open the trait menu, select Consecrated ground and cast another sanctuary immediately. Basically there are 2 versions of the same skill, 1 ground targeted and one on the guardian, and the trait swaps the skills on your bar, each with its own individual cooldown.
_General Issues ______________________________________________
Rune of Earth & Rune of the Grove
The 2 set bonus to increase protection duration is not reflected on skill tooltips, the bonus duration is correctly applied though. It may be a generalized issue with specific boons getting increased not being displayed on the tooltips.
Signet of Mercy
The tooltip is ambiguous, should indicate it rallies downed players, not revives, as it does not revive a defeated player.
_Unsure ______________________________________________
Signet of Mercy
Fails to rally a downed player while poisoned if very low hp, user reported it brought him to 70% instead so maybe the poison cut the healing and it did not heal enough to rally?
Shield of Absortion
does not absorb cannonballs, is it supposed to absorb those kind of projectiles too? ( like trebuche’s or cannon projectiles)
Orb of Light
Several users report that this spell tends to shoot at random directions and several issues detonating the orb, or that it tends to crash onto any kind of non flat terrains.
Auto Attacks chains won’t start by themselves on enemies being hit by symbols, for example symbol of wrath without the player activating the auto attack chain by himself before the symbol is cast, is this intended or bug?, if the enemy is being auto attacked and then the aoe field is laid down the auto attacks will continue normally.
Are guardian shouts supposed to be heard by other players like the warrior ones? because currently it is not possible to hear other guardians shouting sound.