We need more:
-Support specced engineers and Guardians to ensure the groups can survive long term battles
-Guardian and Warrior Zerkers. When I say zerkers, I mean tankers that can SURVIVE and do killing as well. We need a lot of these to do the stomping. We want Go getters that are willing to lay everything for the guild.
-You're either ressing/group stealth thief or you're disrupt gameplay thief. We need our thieves to survive for a good time. So what I recommend is to go 60% glassy, 40% tanky with minimum of 15k HP.
-Additional rangers will always be welcomed.
-Go getter Mesmers that are awesome for support and disrupt gameplay as well. (we need to do more practice with mesmers)
-Condition Necromancers poisoning and CCing the enemies.
I recommend every player to be running with power/tough/vit gears.
Side Note: has any other eles ever considered running w/ a hydromancy sigil (with increased chill duration)?? It's pretty beast.. Control the crowd while tanking instead of increasing your bleed.
-Support specced engineers and Guardians to ensure the groups can survive long term battles
-Guardian and Warrior Zerkers. When I say zerkers, I mean tankers that can SURVIVE and do killing as well. We need a lot of these to do the stomping. We want Go getters that are willing to lay everything for the guild.
-You're either ressing/group stealth thief or you're disrupt gameplay thief. We need our thieves to survive for a good time. So what I recommend is to go 60% glassy, 40% tanky with minimum of 15k HP.
-Additional rangers will always be welcomed.
-Go getter Mesmers that are awesome for support and disrupt gameplay as well. (we need to do more practice with mesmers)
-Condition Necromancers poisoning and CCing the enemies.
I recommend every player to be running with power/tough/vit gears.
Side Note: has any other eles ever considered running w/ a hydromancy sigil (with increased chill duration)?? It's pretty beast.. Control the crowd while tanking instead of increasing your bleed.