Before we begin, THIS BUILD IS NOT MEANT FOR BIG NUMBERS DPS!!!!!
You will not be dropping people left and right. You will not be killing every person in sight.
If that's what you want, leave this post right now.
This build is what I am currently running in dungeons and will be testing in WvW later today (more on that later).
It's a build designed to stay alive and piss people off while your team bursts them down.
The build:
Strength: 10 points
First Major Trait: III "Great Fortitude". Gives 5% of your power to vitality (more HP more survivability)
Arms: 0 points
We're here to tank no deal damage.
Defense: 30 Points
First Major Trait: V "Missile Deflection". Reflect projectiles while blocking (when you see the blocks we have here you'll want this one)
Second Major Trait: IX "Shield Master". +90 Toughness when using a shield (we use a shield almost all the time, we want this one)
Third Major Trait: XI "Defy Pain". Use Endure Pain (aka no damage from attacks) at 25% health (extra chance to stay alive and get some health back, I'll take one of those too)
Tactics: 30 Points
First Major Trait: II "Empower Allies". +70 Power to nearby allies (This is really the only useful thing in this first tier for tactics. More DPS for your friends)
Second Major Trait: VIII "Lung Capacity". Shouts recharge 20% faster (we're using shouts, we want this too)
Third Major Trait: XII "Vigorous Shouts". Shouts heal (HOLY SHIT! we use shouts, we want this)
Weapon Choices:
My primary set is currently Mace and Shield (using Axe and Shield in dungeons for DPS) and offset is just a Warhorn, planning on adding sword to it.
The logic to Mace/Shield Combo is shutting people down.
You have a basic auto attack like anything else (this is crap).
Skill 2 is a block (we deflect missiles when blocking remember)
Skill 3 is a stun (people can't do shit all when they're stunned)
Skill 4 is also a stun (see above)
Skill 5 is a 3 second long block (when you're getting burst by a bunch of ranged attackers this hurts them a hell of a lot more than it hurts you)
Offset is strictly for mobility. Warhorn keeps the zerg moving. Period.
Slot Skills
Healing Signet (yes I know mending removes conditions but we do it better with other tricks)
"On My Mark" (shout for 10 stacks of vulnerability)
"Shake it Off" (remove conditions)
"For Great Justice" (might and fury)
Battle Standard (that's right long ass cooldown, I wouldn't use it often it's an emergency rez for ppl after a Daggerstorm clusterfuck, or a stability boost when you're fighting on an NPC)
Just to make our shouts even better, I'm running a full set of Superior Rune of the Soldier (the last one allows shouts to remove conditions (all shouts not just "Shake it off")
Power/Toughness/Vitality is the armor I'm currently running (half AC half Karma vendor but that doesn't really matter)
Insert sigh of relief here. Wow.... I wrote a whole build guide. Well, it's shaped like a build guide. I'm off to test the viability of this build in WvW, I'll get back to you guys with the results later.
You will not be dropping people left and right. You will not be killing every person in sight.
If that's what you want, leave this post right now.
This build is what I am currently running in dungeons and will be testing in WvW later today (more on that later).
It's a build designed to stay alive and piss people off while your team bursts them down.
The build:
Strength: 10 points
First Major Trait: III "Great Fortitude". Gives 5% of your power to vitality (more HP more survivability)
Arms: 0 points
We're here to tank no deal damage.
Defense: 30 Points
First Major Trait: V "Missile Deflection". Reflect projectiles while blocking (when you see the blocks we have here you'll want this one)
Second Major Trait: IX "Shield Master". +90 Toughness when using a shield (we use a shield almost all the time, we want this one)
Third Major Trait: XI "Defy Pain". Use Endure Pain (aka no damage from attacks) at 25% health (extra chance to stay alive and get some health back, I'll take one of those too)
Tactics: 30 Points
First Major Trait: II "Empower Allies". +70 Power to nearby allies (This is really the only useful thing in this first tier for tactics. More DPS for your friends)
Second Major Trait: VIII "Lung Capacity". Shouts recharge 20% faster (we're using shouts, we want this too)
Third Major Trait: XII "Vigorous Shouts". Shouts heal (HOLY SHIT! we use shouts, we want this)
Weapon Choices:
My primary set is currently Mace and Shield (using Axe and Shield in dungeons for DPS) and offset is just a Warhorn, planning on adding sword to it.
The logic to Mace/Shield Combo is shutting people down.
You have a basic auto attack like anything else (this is crap).
Skill 2 is a block (we deflect missiles when blocking remember)
Skill 3 is a stun (people can't do shit all when they're stunned)
Skill 4 is also a stun (see above)
Skill 5 is a 3 second long block (when you're getting burst by a bunch of ranged attackers this hurts them a hell of a lot more than it hurts you)
Offset is strictly for mobility. Warhorn keeps the zerg moving. Period.
Slot Skills
Healing Signet (yes I know mending removes conditions but we do it better with other tricks)
"On My Mark" (shout for 10 stacks of vulnerability)
"Shake it Off" (remove conditions)
"For Great Justice" (might and fury)
Battle Standard (that's right long ass cooldown, I wouldn't use it often it's an emergency rez for ppl after a Daggerstorm clusterfuck, or a stability boost when you're fighting on an NPC)
Just to make our shouts even better, I'm running a full set of Superior Rune of the Soldier (the last one allows shouts to remove conditions (all shouts not just "Shake it off")
Power/Toughness/Vitality is the armor I'm currently running (half AC half Karma vendor but that doesn't really matter)
Insert sigh of relief here. Wow.... I wrote a whole build guide. Well, it's shaped like a build guide. I'm off to test the viability of this build in WvW, I'll get back to you guys with the results later.